Back to Index

nova

struct PlayerControl

Fields

float speed = 2.0f;

class PlayerSystem

Fields

Input* input;
Scene scene;

Methods

this(Scene s, Input* i)
void update(float dt)
void pollEvents()
void getCursorPosition(engine.window, &x, &y)
void clearColor(0.1f, 0.1f, 0.1f, 1.0f)
void clear(BufferBit.Color)
void swapBuffers(engine.window)