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nova
struct
PlayerControl
Fields
float
speed = 2.0f;
class
PlayerSystem
Fields
Input
* input;
Scene
scene;
Methods
this
(Scene s, Input* i)
void
update
(float dt)
void
pollEvents
()
void
getCursorPosition
(engine.window, &x, &y)
void
clearColor
(0.1f, 0.1f, 0.1f, 1.0f)
void
clear
(BufferBit.Color)
void
swapBuffers
(engine.window)